Vuforeal Project

Currently Working On

  • Model Target

    Implementing the Vuforeal Model Tracking, with features similar to the current Vuforeal Image Tracking: Model Observer Component, Model Observer Factory, Model Target Config, Model Target Viewer, Model Database, Model Guided View etc…
  • DEBUG TOOLS

    Finishing the Vuforeal Debugging tools: Vuforeal Log, Vuforeal Debug UI, Vuforeal In-Editor and Build Warnings and Errors.
  • Component Target Visualizer

    Adding a Visualizer to each Vuforeal <Feature> ActorComponent, allowing to visualize the associated Target In-Editor to simplify viewing Augmentation in relation to their Target
  • Webcam Support

    Support testing Vuforia feature in editor using webcams on Windows and Mac
  • DOCUMENTATION

    Finishing the Documentation design with full details on all the currently available features
  • Callbacks

    Extending the Vuforeal Callbacks by adding more calls and events to the Vuforeal Interface and Components
  • WEBSITE

    Finishing the Website Design
  • TESTING

    Creating a medium to facilitate the communication with our testers. We are working on expanding our testers and multiplying our feedback loop

Second Phase

  • IOS SUPPORT

    Adding Support for the iOS Platform

  • Adding Vuforia Features

    Adding more Vuforia features: Cylinder, Multi, Area, Anchor, VuMark, and Barcode Tracking, also the Meshing, Session recorder, and illumination features

  • C++ Support

    Support using the Vuforeal plugin via c++ and not only via BP (the plugin was made from the start with that in mind)

Third Phase

  • Hololens Support

    Adding Hololens and other platform supports depending on what is also compatible with Unreal Engine

  • Adding Vuforia Features

    Adding the remaining Vuforia Features