Currently Working On
-
Model Target
Implementing the Vuforeal Model Tracking, with features similar to the current Vuforeal Image Tracking: Model Observer Component, Model Observer Factory, Model Target Config, Model Target Viewer, Model Database, Model Guided View etc… -
DEBUG TOOLS
Finishing the Vuforeal Debugging tools: Vuforeal Log, Vuforeal Debug UI, Vuforeal In-Editor and Build Warnings and Errors. -
Component Target Visualizer
Adding a Visualizer to each Vuforeal <Feature> ActorComponent, allowing to visualize the associated Target In-Editor to simplify viewing Augmentation in relation to their Target -
Webcam Support
Support testing Vuforia feature in editor using webcams on Windows and Mac -
DOCUMENTATION
Finishing the Documentation design with full details on all the currently available features -
Callbacks
Extending the Vuforeal Callbacks by adding more calls and events to the Vuforeal Interface and Components -
WEBSITE
Finishing the Website Design -
TESTING
Creating a medium to facilitate the communication with our testers. We are working on expanding our testers and multiplying our feedback loop
Second Phase
-
IOS SUPPORT
Adding Support for the iOS Platform
-
Adding Vuforia Features
Adding more Vuforia features: Cylinder, Multi, Area, Anchor, VuMark, and Barcode Tracking, also the Meshing, Session recorder, and illumination features
-
C++ Support
Support using the Vuforeal plugin via c++ and not only via BP (the plugin was made from the start with that in mind)
Third Phase
-
Hololens Support
Adding Hololens and other platform supports depending on what is also compatible with Unreal Engine
-
Adding Vuforia Features
Adding the remaining Vuforia Features