When you open an imported database Asset in Unreal Editor, you’ll see a new custom viewer editor, composed of three sections: The database Details Panel, The Target Picker, and the Target Viewer.
The Details Panel will show general info related to the Database, like its Type, Unique Name, Number of Targets, etc…
The Target Picker will filter and show all the Extracted Targets UAssets from the Database. You can filter these Targets by their type (for example: <Image>, <Cylinder>, <Multi> for an ImageDatabase.
When you select a Target from the list, the TargetViewer window will update and show you the Target Asset.
The Target Viewer is where you can visualize and inspect the selected Target.
Depending on your TargetType, it will show:
- a 2D Image for ImageTargets
- a Cylinder Mesh for CylinderTargets
- a Box Mesh for MultiTargets
Each mesh will reflect the actual Target Dimension and parts: a MultiTarget could have 6 parts (one image for each box side), and a CylinderTarget could have 3 parts (an Image for the Cylinder Body and Two images for the Top and Bottom of the Cylinder).